A downloadable game

"The Duel" is a GM-less combat-based RPG system.

The main game includes play modes for one, two, or more players, and also includes guidelines on using this game as a supplementary combat system within another RPG.

There is often a struggle with making combat in TTRPGs interesting, and so I have tried to make a system that has engaging, dynamic gameplay that is suited to telling the narrative of a martial combat scenario as it unfolds.

The system uses overarching 'actions' that can be used to describe anything a player may want to their character to perform. The system can also be applied to any weapon you like, as the creative aspects of the system are largely limited only by your imagination.

This is my first project, so I'd love to hear your thoughts and feedback. I hope you enjoy it!

[If you would like to use this system in the creation of your own game, please feel free to DM me on twitter - the link is at the top of my homepage]

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The Duel.pdf 359 kB

Comments

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so im a bit confused about the counter rolls, theres no result given if your less than the attackers roll with less than a -4 modifier

I have only read it, never actually tried it, but I really like the approach: more focused on the style of fighting / kind of fighter as opposed to which specific weapon or armour are used. Also having the excitement and drama of a fight, like the feints, dodges, and such drive it, instead of being an inert die roll + calculation. And I love that it's designed to be combined with other systems!

I don't usually play games that involve combat but I might try this the next time I actually run such a game 😄

One thing I was a bit confused about: when translating the "killing blows" to other systems, the table uses fractions, like 1/8 HP, 1/2 HP, and such. At first that confused, especially with the "1 HP" label, because I didn't know if that was supposed to be... literally 1 hitpoint. So maybe it will be clearer with percentages instead? So, 12.5% HP, 50% HP, 100% HP?

Oh, and one final thing: there are some problems with the double quote characters. It seems that when the name of the game is mentioned in the text, it always has an extra double quote character at the end. Also, the end quote sometimes is the wrong character in the table of contents.

Thanks so much for your comment!

Yeah you’re totally right about the HP readings. It’s supposed to be a % of the character’s total hit point pool - sorry if it was unclear.

And yeah the text looks a little weird with the fonts sometimes, sorry if it’s confusing.